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  • ⚙️ Message-oriented vs. Data-oriented orchestration - from data to knowledge on April 17, 2026

    For intellectual property reasons, the subject chosen for the application of this article will not be the one discussed, although it is closely related. For any further information, please contact Omer who will be happy to answer, and apologize for any pot...

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  • 🤩 Unleach connectors - From Tools to Language on April 13, 2026

    Introduction Automation has reached a paradox. We have never had so many tools: connectors workflows orchestration engines AI agents Yet, something fundamental is still missing. We don’t have a language. This article revisits a previous experiment arou...

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  • 💡 I created a GDPR-compliant AI app in 1 hour with Symfony on April 2, 2026

    Today, many developers use AI to generate code. The question we are addressing here is the following: 👉 How ​​to transform an idea into an executable system? And that's normal. Because we learned to: coding features write functions connect APIs But not...

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  • 🗂️ Hellcats Over The Pacific - ouverture des archives on March 30, 2026

    There are games that disappear. Not because they were removed. But because their environment disappeared with them. This is the case with Hellcats Over The Pacific. An aerial combat game released in 1991 on Mac. Designed for a system that no longer exists t...

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  • 🧠 Expose Nothing. Show Everything - Building Public Systems on Private Foundations on March 27, 2026

    Introduction Most systems expose too much. Structure. Logic. Intent. Everything becomes visible. But visibility is not understanding. In this video, I’m doing something a bit different. I’m not just talking about security. I’m showing what it actually mean...

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  • 🎬 The most expensive video on my YouTube channel 💰 on March 21, 2026

    I recently published a first draft of the Darkwood trailer: And yes… you could say that this is probably the most expensive video on my YouTube channel. Why make a trailer now? It's something I've had in mind for a while. Currently, the gameplay shown on...

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  • 🎨 Darkwood v1.0.4 - Introducing Design V4 on March 16, 2026

    Darkwood v1.0.4 is now live. This release introduces Design V4, the fourth major visual iteration of Darkwood. For new readers, there are two different versioning ideas here: v1.0.4 is the software release Design V4 is the fourth evolution of Darkwood’s in...

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  • 👾 Darkwood: Building an API-First Tactical Game on March 7, 2026

    Darkwood is now playable entirely via API. There is no dedicated UI. No frontend required. No graphical client. You interact with the game through HTTP. What “API-First” Actually Means In Darkwood, the game loop is simple and explicit: GET /api/darkwood/s...

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  • 🚀 Building a PHP MCP App to Publish Darkwood Articles on March 1, 2026

    Large language models are already good at generating text. What is still missing, in many projects, is a clean way to turn that text generation into a real workflow: draft something, review it, correct it, publish it, and expose the whole thing in a way th...

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  • 🚀 I'm building a dictation engine in PHP (Flow + Symfony + Whisper.cpp) on February 22, 2026

    Building a dictation engine in 2026 is trivial. Building a clean architecture around a dictation engine is more interesting. This article presents Flowvox, an MVP of an audio transcription engine developed in PHP, based on: Symfony Symfony Messenger Flow:...

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