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  • 👨‍💻 Benchmarking Small Language Models in the Real World on April 21, 2026

    On Saturday, April 18th, I participated in a hackathon that invites machine learning engineers, data engineers and researchers to Paris for an in-depth study of the evaluation of small language models (SLM). This hackathon, organized by AI Tinkerers Paris,...

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  • 🚀 Sundays Lab #3 - When AI becomes a collective playground on April 20, 2026

    On Sunday, April 19, 2026, at Hexa (eFounders) in Paris, a new edition of Sundays Lab was held. A seemingly simple format: coworking, AI workshop, exchange session. But in practice: 👉 a concrete demonstration of what the builder ecosystem will become in 20...

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  • ⚙️ Message-oriented vs. Data-oriented orchestration - from data to knowledge on April 17, 2026

    For intellectual property reasons, the subject chosen for the application of this article will not be the one discussed, although it is closely related. For any further information, please contact Omer who will be happy to answer, and apologize for any pot...

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  • 🤩 Unleach connectors - From Tools to Language on April 13, 2026

    Introduction Automation has reached a paradox. We have never had so many tools: connectors workflows orchestration engines AI agents Yet, something fundamental is still missing. We don’t have a language. This article revisits a previous experiment arou...

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  • 💡 I created a GDPR-compliant AI app in 1 hour with Symfony on April 2, 2026

    Today, many developers use AI to generate code. The question we are addressing here is the following: 👉 How ​​to transform an idea into an executable system? And that's normal. Because we learned to: coding features write functions connect APIs But not...

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  • 🗂️ Hellcats Over The Pacific - ouverture des archives on March 30, 2026

    There are games that disappear. Not because they were removed. But because their environment disappeared with them. This is the case with Hellcats Over The Pacific. An aerial combat game released in 1991 on Mac. Designed for a system that no longer exists t...

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  • 🧠 Expose Nothing. Show Everything - Building Public Systems on Private Foundations on March 27, 2026

    Introduction Most systems expose too much. Structure. Logic. Intent. Everything becomes visible. But visibility is not understanding. In this video, I’m doing something a bit different. I’m not just talking about security. I’m showing what it actually mean...

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  • 🎬 The most expensive video on my YouTube channel 💰 on March 21, 2026

    I recently published a first draft of the Darkwood trailer: And yes… you could say that this is probably the most expensive video on my YouTube channel. Why make a trailer now? It's something I've had in mind for a while. Currently, the gameplay shown on...

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  • 🎨 Darkwood v1.0.4 - Introducing Design V4 on March 16, 2026

    Darkwood v1.0.4 is now live. This release introduces Design V4, the fourth major visual iteration of Darkwood. For new readers, there are two different versioning ideas here: v1.0.4 is the software release Design V4 is the fourth evolution of Darkwood’s in...

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  • 👾 Darkwood: Building an API-First Tactical Game on March 7, 2026

    Darkwood is now playable entirely via API. There is no dedicated UI. No frontend required. No graphical client. You interact with the game through HTTP. What “API-First” Actually Means In Darkwood, the game loop is simple and explicit: GET /api/darkwood/s...

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