♾️ Infinity Discard Damage
on January 17, 2026
In Hearthstone, OTK decks rarely rely on a single card. Instead, they exploit systemic interactions, often unforeseen, between costs, global effects, and damage redirections.
The Infinity Discard Damage deck is an excellent example of this type of build: a deterministic OTK, based on an artificial infinite value, transformed into global damage, then redirected to the opposing hero.
General Principle
The deck's objective is to create a card with infinite cost, then force its discard to trigger a damage effect proportional to that cost. This damage, applied to the board, is then redirected to the opponent's hero, resulting in an immediate one-turn kill (OTK), regardless of their health.
This mechanism is based on four key cards:
- Soulbound Ashtongue * Treachery * Acolyte of Infinity * Wing Welding
The building blocks of the system
1. Soulbound Ashtongue – Damage Redirection
Soulbound Ashtongue introduces a simple but fundamental rule:
Each point of damage inflicted on the minion is also inflicted on its hero.
This card does not generate damage on its own, but acts as a consequence multiplier. It transforms any untargeted source of damage into direct lethal pressure.
2. Treachery – Inversion of Ownership
Treachery allows you to give an allied minion to the opponent.
In this deck, its role is strictly functional:
- Soulbound Ashtongue must belong to the opponent at the time of activation. * Damage dealt to the opponent's board will then be redirected to their hero, not yours.
Without Treachery, the combo would be self-destructive.
3. Acolyte of Infinity – Creating Infinite Value
Acolyte of Infinity modifies a random card from your hand:
Its cost becomes INFINITE.
This point is crucial: the deck does not seek to inflict high damage, but to break the game's value scale.
From the moment a card has an infinite cost:
- Any cost-dependent mechanic becomes unbounded * The game no longer has a numerical cap on associated damage
This is an injection of infinity into a finite system.
4. Wing Welding – Cost-to-Damage Conversion
Wing Welding applies the final transformation:
Discard the highest-cost card. Deal damage equal to its cost to ALL minions.
In a normal context, it's a board control spell. In this deck, it's a math converter:
Infinite cost → infinite damage → entire board
If Soulbound Ashtongue is present on the opposing side, this damage is redirected entirely to the hero.
Combo execution order
The complete combo follows a strict sequence:
- Play Soulbound Ashtongue 2. Give the minion to the opponent with Treachery 3. Play Acolyte of Infinity to create a card with infinite cost 4. Cast Wing Welding 5. Discard the infinite card → infinite damage → OTK
Note:
- The card made infinite by the Acolyte is random. * The deck therefore accepts a degree of variance, compensated by a strong card draw capacity.
Deck Architecture
The rest of the list is built to serve the combo, without any detours:
Pick and Acceleration
- Kobold Librarian * Fracking * Free Admission * Sketch Artist
Objective: to see the deck as quickly as possible.
Stabilization and control
- Scroll * Darkbomb * Drain Soul
Allows you to survive against aggressive decks while maintaining flexible turns.
Cost Reduction
Emperor Thaurissan
Optional but critical in certain parts to make the combo playable earlier or under pressure.
Why this deck works in Wild
The Wild format allows:
- Aggressive draw engines * Unbounded cost effects * Outdated interactions not designed to coexist
Infinity Discard Damage exploits precisely these vulnerabilities:
- No coded damage limit * No ceiling check * No native protection against infinite values
The deck does not win through pressure, but through the logical collapse of the system.
Decklist – Infinity Discard Damage (Warlock Wild)
AAEBAf0GAtYR474DDq0Q58sCxcwC8tACld4D56AEgLUEpuoE0/oFhJ4Go6AGmrMGhJkHyrIHAAA=
Conclusion
Infinity Discard Damage isn't simply an OTK deck. It's a demonstration of emergent design, where:
- an abstract value (the cost) * becomes a physical value (the damage) * then a direct victory condition
This type of deck is a reminder that Hearthstone, despite its apparent simplicity, remains a programmable system, capable of producing extreme behaviors when its rules are combined without safeguards.
A clean OTK. Mathematically absurd. And perfectly functional.